2016年11月10日 星期四

2016/11/11 3D的unity遊戲

using UnityEngine;

using System.Collections;

public class Player : MonoBehaviour {

public GameObject obj_Player;

// Use this for initialization

void Start () {

}

// Update is called once per frame

void Update ()

{

obj_Player = GameObject.Find("Sphere");

if (Input.GetKeyDown (KeyCode.A)) {

obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);

} else if (Input.GetKeyDown (KeyCode.D)) {

obj_Player.transform.position += new Vector3 (0.1f, 0, 0);

} else if (Input.GetKeyDown (KeyCode.W)) {

obj_Player.transform.position += new Vector3 (0, 0, 0.1f);

} else if (Input.GetKeyDown (KeyCode.S)) {

obj_Player.transform.position += new Vector3 (0, 0, -0.1f);

}

}

}



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